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Solve For Tomorrow

Information about the category

The Solve for Tomorrow division is a unique opportunity for educators who want to inspire their students to solve real-world social problems using technology. Within this division, teachers will work on projects that have a positive impact on their communities. This is an excellent opportunity to develop pedagogical skills and promote student involvement in social activities.


Solve for tomorrow division effects:

  • Invitation of teachers: Within the division, teachers have the opportunity to prepare proposals for educational projects in different zones, which allows them to develop creativity and ingenuity in teaching. This is a great opportunity to introduce a new, innovative approach to education.
  • School Management: Participation in Solve for Tomorrow also teaches effective school management skills using the technologies and tools available in the competition. Teachers can implement modern solutions in education management.
  • Didactic and educational role: The program promotes the development of the teaching and educational role of the teacher, enabling the creation of educational projects that not only develop students' competences, but also shape their attitudes and values.
  • Promotion of the school: Projects implemented as part of the Solve for Tomorrow division allow the promotion of the school as a place of modern education and innovation. Teachers' activities contribute to the school's reputation and attract the attention of students and parents.
  • Microsoft tools: Teachers in the Solve for Tomorrow division use advanced Microsoft tools, such as Windows 11 PRO, Office Suite and Minecraft Edu. These tools support their work at school, enable them to create interactive lessons and engage students in a creative learning process.
  • Badges and Awards: As part of the Solve for Tomorrow division, teachers have the opportunity to earn prestigious badges.

Division partner

Samsung


Solve for Tomorrow is a global educational program implemented by Samsung in 55 countries around the world. From September 2021, it also operates in Poland. The initiative supports the development of the so-called future competences. 4k: creativity, communication, cooperation and critical thinking. Program participants face the current challenges of the modern world in one of 4 areas: Climate, Health, Security and Integration, with particular emphasis on problems important to local communities.


The program is addressed to students of 1-4 secondary schools and their guardians: teachers, educators, but also employees of libraries, community centers and community centers.


Activities on the project are carried out in accordance with the stages of the methodology of the modern design thinking process - Design Thinking. Thanks to this method - currently little used in schools - program participants can develop key skills, e.g. in working with new technologies and responsibility for the impact on the environment, which is important in building awareness of sustainable development. Solve for Tomorrow also introduces young people to the world of learning through experience, thanks to the STEAM (Science, Technology, Engineering, Arts, Maths) method, which is used in creating projects. The experience gained during Solve for Tomorrow complements the qualifications of young people necessary to find their way on the labor market. According to young people, the program builds the sense of agency of the young generation by encouraging them to be active and creative courage.


Young people participating in the program expand their knowledge about the implementation of a social project. In addition, they build and develop skills of the future in order to create solutions that shape an environment that is friendly to people and the environment. Additionally, thanks to their projects, they contribute, among others, to: to improve the mental health of young people, to increase society's safety, and whether they implement and implement solutions that bring benefits to the climate.

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